HToady
Full Member
I sat in the stands last game, and mentally took account of where the time goes that cause college football games to run 4 hours with the first half quarters going an hour each. Here's what I saw.
TV timeouts. These occur after every punt or exchange of possession. The fat guy in the red shirt comes out with a giant digital clock that says 2 minutes, 30 seconds on it. Lets assume 6 possession changes per quarter, that would be 15 minutes.
After a score. Let's assume 2 per quarter. That's 5 minutes.
Timeouts. Let's say 3 per quarter (both teams). That would be 7.5 minutes.
Injury. Let's say 1. That would be 2.5 minutes. Probably goes longer
Official reviews. Let's say 2. That would be 5 minutes, but probably go longer since the refs can't simply look up at the jumbotron.
Quarter change. That's 5 minutes.
That"s 40 minutes. That leaves 20 minutes of actual play and between downs when the clock is not running.
In most cases, TV doesn't breakaway for team timeouts, injuries (unless they are prolonged) or official reviews.
This doesn't include time spent in advertising during the halftime, which runs about 25 minutes.
By the time the 4th quarter rolls around the fat guy in the red shirt is flailing his arms around trying to get the game to move on and does not take the breaks after each change in possession. This is because of poor planning and the possibility of running into the next scheduled game.
The simple solution would be to outlaw TV timeouts and force them to work within the existing "other" timeouts. That would cut at least 30 minutes out of each game.
Not difficult math, you certainly wouldn't run a manufacturing plant this way.....it could be done.
TV timeouts. These occur after every punt or exchange of possession. The fat guy in the red shirt comes out with a giant digital clock that says 2 minutes, 30 seconds on it. Lets assume 6 possession changes per quarter, that would be 15 minutes.
After a score. Let's assume 2 per quarter. That's 5 minutes.
Timeouts. Let's say 3 per quarter (both teams). That would be 7.5 minutes.
Injury. Let's say 1. That would be 2.5 minutes. Probably goes longer
Official reviews. Let's say 2. That would be 5 minutes, but probably go longer since the refs can't simply look up at the jumbotron.
Quarter change. That's 5 minutes.
That"s 40 minutes. That leaves 20 minutes of actual play and between downs when the clock is not running.
In most cases, TV doesn't breakaway for team timeouts, injuries (unless they are prolonged) or official reviews.
This doesn't include time spent in advertising during the halftime, which runs about 25 minutes.
By the time the 4th quarter rolls around the fat guy in the red shirt is flailing his arms around trying to get the game to move on and does not take the breaks after each change in possession. This is because of poor planning and the possibility of running into the next scheduled game.
The simple solution would be to outlaw TV timeouts and force them to work within the existing "other" timeouts. That would cut at least 30 minutes out of each game.
Not difficult math, you certainly wouldn't run a manufacturing plant this way.....it could be done.